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No matter what anyone tells you, consider RAM memory first when buying or upgrading a computer, especially if you work with high-resolution models. You see, your 3D Program has no concept of external reference modeling to help streamline the process. External referencing objects, or references, are proxy components within your scene that point to, or reference, another file.
Using references enable you to see an entire scene for reference but save memory by loading only the part of the scene you need to work on. Take a character, for example. While working on its torso, you would probably like to see the arms and legs, but you would not need to edit them. By making the arms and legs references, you can conserve the memory and improve system performance.
Because your 3D Program does not have this capability, you will eventually need to load the entire scene into your 3D Program. Even if you work on it in small parts, you will have to bring the whole scene together at some time. Loading in high-detail models takes a good amount. The absolute last thing you want to have happen is for your computer to start using your hard drive as virtual memory.
As you may already know, your high-end workstation can turn into a high-end "pig" that moves about as fast as you do when you wake up in the morning. To avoid this, get as much memory as you can afford, or that your computer can take. Realistically, you will need a minimum of 4 GB of RAM to do most cinematic projects, but do not be surprised if you end up needing more.
It is not uncommon for workstation PCs to have 1 to 4 GB of RAM these days. If There has one thing you should remember about the importance of you random memory, it is this: Even the fastest CPU becomes unimaginably slow if it does not have enough physical RAM to work with.
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